So, the whole journey didn't take much too long and see, we are not that far away from home )įor this little gaming theatre i choose the easiest level and the English, who offer a bonus on immigration. If we were making 50 seamiles a day, i told them we did 30. (Well i had to lie at my crew all the time. Translation updates (a total of 5191 translation strings updated in 53 different languages).After all the talk about good ol' games i somehow got beamed into the mood of playing and posting about one of those ancient gems which, by coincidence, is my most favorite game of all times: Sid Meier's ColonizationĬall me Maximilianus Randowe of the English now, who, after a long and adventurous journey arrived in the shallow waters of a new world.Better handling of severe errors like out-of-memory and stack-overflow.A malfunctional AI should no longer stop the game.Treasure trains are now displayed in the cargo report panel.Added a mod for having 19th century nations.Added a mod where basic buildings (level 1) needs to be constructed (except Town Hall and Carpenter's house).There are now separate volume sliders for music and sound effects.The escape key can now be used to close most panels.Recursive autosave directories should no longer be created.The colony panel is now properly updated when clearing the speciality of a worker.Units should no longer have their graphics clipped on the map.Scrolling on the map should now be smoother.Fixes the scaling of several different panels (preferences).It's now possible to add the same goods multiple times to the same stop in the trade route panel.Accelerator keys can now be changed, saved and loaded in the preferences.Reduces the amount of jumping around on the map while animating the moves of enemy units.Fixed leaking file descriptors that crashed the game on Windows.Fixed several issues that forced a server reconnect.Fixed several issues with goto-orders that made the game hang after end of turn.Several bugs that might cause the game to crash have been fixed (for example when all settlements of a native player was destroyed).AI ships should no longer get stuck outside native settlements.The AI will no longer equip specialists (like Elder Statemen) with muskets.For example, the conquest advantage (spanish) will make the player focus on destroying the natives. National advantages will now change how the AI utilizes its military units.This mission is used for dragoons that are escorting artillery when attacking. Adding a new escort mission for protecting units. The AI no longer defends its colonies with scouts.The computer players will now use more advanced tactics when defending and attacking.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |